Casey Kusella-Gussin

Gameplay Programmer and Systems Designer

Photo of Casey Kusella-Gussin Hello 👋

A London born and based systems designer and programmer, I am currently creating projects that will land me a job as a systems/gameplay programmer and for my own passion of creating my dream RPG with one prototype at a time. I graduated from the University of Plymouth in 2021, worked for Sports Interactive as a QA Tester in 2022 and went on to work as a Build and Release Specialist for Ubisoft in 2024.

Professionally, I have extensive knowledge of the development pipeline within AAA development companies as well as extensive version control and software troubleshooting knowledge.

In my own time, I love working towards developing ideas I am inspired by in my head. I also freelance as a programmer making mods for the popular colony simulator game Rimworld. I will be looking towards improving my programming skills to a professional level as well as improve my game engine knowledge whether it's making my own or learning Unreal Engine.

Currently exploring opportunities!

Isometric Bow & Arrow Mechanic

A gameplay prototype exploring isometric camera control, aiming precision, and physics-driven arrow mechanics. Focused on responsive input, camera follow, and player feedback.

Unity C# Physics
Interactive Portfolio Museum Environment

Interactive Portfolio

A fully playable Unity-based interactive portfolio presented as a museum-style experience. Come explore my rooms showcasing my skills, experience, and current projects (designed to be lightweight)

Unity C# WebGL

Project Bloodlines - Character, Controls, Camera (3Cs)

A CRPG 3Cs prototype inspired by Kenshi and Baldur's Gate 3.

Unreal Engine 5 C++ Blueprints

God's Oversight

A RimWorld mod where colonists gain unique abilities based on traits and percentage tiers. Focused on systems design, XML modding, and iterative balancing.

C# XML RimWorld

Pathfinder

A Sports Interactive Game Jam project focusing on AI pathfinding.

Unity AI Game Jam

Who I Am

Hello, My name is Casey Kusella-Gussin. As I am writing this, I am 29 years old and currently residing in London, United Kingdom. I have been in love with video games my whole life and I have been blessed to work in the video game industry for two and a half years with the hunger to share my passion still there.

I went to the University of Plymouth and graduated with a BSc with Honours in Computing and Video Games.

My favourite video games either involve an intensive, urgent story like Mass Effect 2 and Star Wars: Knights of the Old Republic or a mind boggling set of game mechanics and systems such as RimWorld, Path of Exile and Crusader Kings.

Photo of Casey Hello 👋

Fun Facts

I have had work experience at Lionhead Studios and Sony Entertainment London which have both closed down

Was it my fault?

My favourite movie trilogy is Lord of the Rings

Obviously!

My ultimate favourite video game of all time is Star Wars: Knights of the Old Republic

The beginning of my love for RPGs

I am double jointed and can bend my finger back and touch the back of my hand

Eww

I still get excited for video game reveals even though i'm pushing 30

Never too old to be a kid

I used to be a model when I was a baby

I still have the magazine I was featured in

Interests & Hobbies

I try to create a balanced lifestyle that doesn't involve me locked in my room all day programming, playing games or watching TV.

I love football — I've been an Arsenal fan since I was around 5 years old and have never regretted supporting them despite a lack of glory for 20+ years. I also frequently play football myself and have played since a child too!

I also maintain an active lifestyle and regularly train at the gym, reaching a peak bench of 150kg.

Experience

Data Manager (Build and Release Specialist)

Ubisoft Reflections • January 2024 – April 2025
  • Worked across three unannounced projects, including Avatar: Frontiers of Pandora
  • Managed Perforce servers including depot setup, branch merging, and permissions
  • Provided troubleshooting support for in-house engines and backend tools
  • Developed internal documentation and onboarding tutorials for Perforce Helix Core
  • Supported low-level build engineering and Kanban-based development workflows

QA Tester

Sports Interactive • August 2022 – March 2023
  • QA testing for Football Manager 2023 and Football Manager 2023 Console
  • Bug tracking and reporting using Jira and TestRail
  • Community support and live issue tracking
  • Automation soak testing and console testing workflows

QA Work Experience

Sony Entertainment Europe • July 2013
  • QA testing on Book of Spells and SingStar
  • Assisted with social media and staff interviews

QA Work Experience

Lionhead Studios • March 2011 – May 2011
  • QA testing on Fable 3 (PC), Fable: The Journey, and Fable Legends
  • Exposure to professional studio pipelines and development culture

Education

BSc Computing and Video Game Development

University of Plymouth • 2016 – 2021

Second-Class Honours

Technical Skills

Programming: C#, C++, Blueprints

Game Engines: Unity, Unreal Engine 5

Tools: Git (Administration), Perforce (Administration), Jira, Confluence

Specializations: Gameplay systems, UI systems, Game Modding, Engine workflows

Blog

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